In MHS, the student becomes the scientist. Players use real-world skills to collect, analyze and draw conclusions from evidence in order to achieve goals and solve problems that arise.
Everything the player does has an impact on the environment around them. Students can instantly see the results of their decisions and actions during gameplay.
Games are designed so that players are constantly failing and learning from their failure. MHS is designed to take advantage of strategies such as feedback and visual results used in games to teach students about water systems and argumentation.