Unit 6


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In the final Unit, players will complete their mission and experience the narrative resolution. Although this unit is more summative of previously covered topics, it does center around measuring and controlling human impacts on a natural system.

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Unit 5


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This Unit places students on a tropical island with unlimited access to sea water. Players need to understand the processes of how water evaporates and condenses in order to complete this mission.

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Unit 4


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In the Desert Unit, players need to understand how water infiltrates through soil layers in order to access underground water reserves.

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Unit 3


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In this Unit players are introduced to surface water topics, such as what determines the direction of flow, and how pollutants spread through a river system.

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Unit 2


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As a preface to the Water Systems, Unit 2 is a brief lesson on how Topography defines Watersheds. The crux of this Unit has students determine the size of a watershed by measuring water flow of two waterfalls.

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Unit 1


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Scientific argumentation is the process of evidenced-based reasoning: using data and reasoning to arbitrate between competing claims. By monitoring the cycling of water in the terrain simulator and gathering data from the in-game sensors, students build a body of evidence to make and defend scientific claims. This is the crux of Mission HydroSci – teaching

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